Halo 4 is fun but it’s not Halo

Warning: This post assumes a passing familiarity with the Halo series, and is indiscriminately spoilerrific so that I can discuss this in as straightforward a manner as possible. In addition, it was written with angry eyes on, and may contain occasional swears like ‘fuck’ and ‘shit’ and ‘bastards’. It is also very long.

Disclaimer: I played the campaign through one and a half times before I had to return the rental game, so if I missed some stuff that explains or nullifies my angry complaints, please demolish my argument in the comments. I will graciously accept any and all mistakes I have made. Note that if you attack me personally for wearing a silly hat or something equally clever like how I can’t write, then it will be clear you have chosen the easy path instead of countering my argument, and I will ignore you.

And yes, I will be buying Halo 4 (and 5, and 6) later. I’m both a completist and masochist. I’ll also be replaying the Halo series with my daughter, starting with the Anniversary Edition, so hopefully some of these answers will be made clear to me. What they did with the Forerunners in Halo 4 can’t be undone, though, I fear.

So let’s get into it, with our first question from this handy straw man fanboi I had lying around.

Ermahgerd shut up you don’t understand Halo 4 is epic and I love Cortana so much!

Look, I expect complaints with the gauntlet-in-the-face title of this post, so let me buffer some of the butthurt implied in your question before I let loose: Halo 4 is a fun game, and very pretty, and I enjoyed playing it. What I didn’t enjoy was the terrible story, the decision to randomly give Cortana a boob job and the facial expression of Overly Attached Girlfriend, and the terrible story. Also, the story was terrible. Also, fuck you: Jen Taylor did another great voice acting job with the lazy script she had, but that’s my whole point. I’m yelling at the lazy story.

Soon I’ll list some of those stupid story points, which were merely sloppy writing, and afterwards I will delve into the narrative and gaming fizzer that is the game’s end, and then offer two simple alternate endings to Halo 4 which I literally dreamt up during a hot, humid lunchtime walk with my friend Nicholas Roots. Each of these endings is more consistent and satisfying than the piece of shit ending of the actual game and requires very little in the way of changes. Seriously, I’m not fucking Shakespeare, and I’m not claiming my fixes are literary brilliance or particularly original or even very good. But the easiest fix is at least satisfying and the best fix is even true to the characters and settings, giving them proper send offs.

See, if they’d let me take a sniff of their plot I’d have fixed it for them for free.

Yes, it was that easy.

But Halo has always had bad storylines so you should accept bad storylines!

Halo 4 has a storyline which is bad in a totally different way to how older Halo stories have been ‘bad’. In fact, it’s bad in a way that sloppily throws away Halo characters like Cortana and established Halo mysteries like the Forerunners. Oh, and humanity.

Oh, and wait, the Halo series hasn’t had bad storylines.

I don’t understand?

Of course you don’t; you’re a literary conceit, a stereotypical fanboi that I’m using to introduce the sections of this blog. Also, fuck you.

The Halo series has often been mocked for not having a great story, and I will concede at least that it has few, if any, memorable characters. The best characters in my opinion, are the Harbinger and Cortana, and the rest range from forgettable to empty (Master Chief being the empty one here, but for good reason: that guy is you, the player, and needs to be blank-ish so you can project yourself into him).

However, the Halo series has always been an epic story. It’s an exploratory story slowly unwrapping an interesting and complex (if not entirely original) universe, and the steady revelations during the first three movies are exciting and interesting: that the Halo is only one of many, that Halos are galaxy-class sterilisation weapons, that they were used to sterilise the unstoppable parasite species known as the Flood, that the Covenant’s religious insanity was driven by a firm belief in transcendence (as the long-gone Forerunners transcended) which was to be achieved by firing the sterilisation weapons across the galaxy, the political/racial/class schism that fractures the Covenant so that long sections of the game were played either as or with the Elite officer class/species that you’d spent so much time fighting… There’s lots of fun Science Fiction action plot and setting here, even if the characters were mostly caricatures.

The Story

In Halo 4, we find ourselves in the floating wreckage into which we were sealed at the end of Halo 4. For no reason, this wreckage is now in orbit around an entire Forerunner planet and swarming with Covenant troops. Cortana wakes us up because of this boarding party.

Now, we have to assume the Forerunner planet is somehow able to move around space and has hunted us down because we have a beacon or something. This is super sloppy writing though; we need some smidgeon of information in order to conjecture how we or it got there.

Cortana could have said something like, ‘I didn’t want to broadcast our emergency beacon across this entire sector of space, but it was the best chance we had of UNSC finding us before my Rampancy went out of control; guess it attracted more than just humans’ or whatever. This single line of dialogue would’ve hinted to us that Forerunner planets are giant mobile spaceships, that help is on the way, that we have a time limit cos Cortana is going crazy, having reached the use-by date of AI.

These kind of things start getting the plot moving. Beyond that, any information about why there was a Forerunner artificial planet nearby is kind of interesting and relevant to the whole ‘what is Forerunner tech capable of’ question that underpins the entire fucking series.

What would’ve been even cooler is if maybe we’d been towed towards this planet for the last six months by these Covenant ships, and it is only now that we’ve arrived that they are aggressively boarding what’s left of our ship. This finally pushes Cortana into deciding to wake Master Chief up. That would’ve been interesting, consistent with these new Covenant religious fanatics and their desire to open the prison inside the planet (which we discover later), and also consistent with Master Chief’s special status as ‘The Reclaimer’, something the surviving Forerunner AI units were excited about in previous games and something we are hoping to get more understanding of in this game’s story

Had the writers done something proactive like this, we’d immediately be waking up in the game thinking ‘Where the fuck are the Covenant towing us, and why aren’t they boarding us…? What do they want?’ Halo is fundamentally about these questions, and not taking an opportunity like this to awe us with a Forerunner planet is one way in which Halo 4 is not Halo.

Stop inserting your own ideas and keep summarising the story, dude.

Anyway, we start shooting our way to various checkpoints to ward off the Covenant threat, and we learn that these are different, more vicious Covenant (only Jackals, Grunts and Elites). This works well, as it ties into the plot progression later, even though again these special, fanatical Covenant forces aren’t given any motivation other than our guess later that they worship the creature we find in the giant planet.

The planet scans us (consistent with our special status as Master Chief, Reclaimer and Fucker Up of Bad Aliens) and then opens up and sucks us all into the core. An impossible crash from orbit later we wake up on the surface and shoot our way through scenarios until we find ourselves inside the Forerunner planet (which is entirely artificial).

Cortana picks up a transmission from a mega-giant-sekrit-Earthican-spaceship which has been tracing our emergency beacon. Had the plot been more competently constructed, this signal would’ve been detected at the start of the game, as part of the prologue and our waking up in the ship. It would’ve played an important part in our attempt to stop the Covenant boarding our ship, and would’ve involved contacting this ship and telling them to get to our location ASAP. This would mean that because we are now trapped inside the planet and our rescuing ship is on a deadly crash course, this unfolding disaster would be our fault.

See, involving your protagonist in the key events of the game is important. And in this example, superfuckingeasy.

In the process of disabling sections of the planet’s computer systems we awaken new, fancier defence systems in the form of Prometheans. Tragically, the movie Prometheus came out before the studio could change the names of their chief enemies, meaning every time I met a Promethean construct in Halo 4 I was reminded of one of the most incoherent and lazy movie plots I’ve ever been exposed to. This is ironic, considering Halo 4’s plot is also lazy and incoherent, although I will grant you it is much better than Prometheus’s.

Anyway, in the coolest twist of the entire game, we discover that our quest to send a warning signal to the approaching Earth ship has been a trap all along. There is a creature imprisoned at the centre of this planet, and it has been catching and relaying the Earth ship’s communications through elements of the planet’s computer and communications network, leading us from point to point and making us disable all the prison security systems holding it in place.

See, that’s cool!

Unfortunately it just goes downhill from here.

We open up the planet’s core/core prison/evil dude’s space capsule or whatever, and see a back shot of a 9ft tall space alien who stands up and has awesome armour fly up and attach itself to his body, in the manner of the Promethean security constructs we’ve been fighting. Good visual hint there that they are related somehow, right? The camera pans around and we see some boring flat-nosed humanoid dude with extra fangs. He pretty much looks like a cheap Star Trek villain (coincidentally, the entire plot of this game is that of a cheap generic SF movie).

At this point in time it’s not too bad, even though he starts tediously monologuing in the manner of all freed arch-villains. He even does something super cool – derezzing the wall behind which Master Chief is hiding like something out of Tron. Clearly this dude is the master of this planet, or at least has mastered it now that you have freed him. We see all the Promethean defence constructs change colour from ‘neutral’ blue to ‘evil dude’ orange, and both the hacked Prometheans and the gathered Covenant soldiers bow down to this guy.

This neatly shows us that the Covenant have explicitly sought out this dude to break him free of his prison, which also explains why they were towing us towards this planet in the first place at the start of the game. After all, Master Chief is ‘The Reclaimer’, right, so probably a fitting gift to their demi-god dude?

Oh wait! It would’ve explained that if they’d done that simple plot thing I suggested. Instead, we were all just in orbit around the planet at the start of the game for No Reason, and it’s just kind of bad luck that we released the prisoner, but good luck for the Covenant, cos sweet bro!

So evil dude levitates us during his monologue and mumbles something about time being our (humans’?) best weapon but time is now running out and then throws us into a wall and tells us this place, his prison, is now our tomb. Then he puts some sweet armour over his face and tells us the Forerunners have returned.

Wait, what now? This cheap-rate special effect dude is a Forerunner? Not just a powerful alien locked up by the Forerunners for being a jerk? And since the planet (and presumably he) scanned us from orbit earlier in the game he must’ve known that falling onto the planet from orbit didn’t kill us. Why does he think throwing us into the wall is in any way lethal? You know, other than lazy writing. Maybe he could’ve kicked us off the ledge and into the planet’s core or something. At least then it would be believable for him not to make sure we were dead.

Anyway, evil dude flies away and the place starts falling apart and we do a vehicle escape sequence. At the start of this sequence Cortana actually says something along the lines of, ‘The Didact got away but I can superboost these vehicles etc’. I kind of stopped listening to her because how the fuck did she know this chump was called ‘The Didact’, because I sure as hell would’ve noticed a reference to this guy’s name at some stage.

That’s more sloppy writing, but you know, I can let it go at this stage by pretending I just missed an in-game data file that told me about The Didact or something, although this probably would’ve ruined the twist about him using the planet to free him from his prison and… Actually, it’s probably just fucking sloppy.

At the end of the collapsing core escape sequence we hit the topmost layer of the planet (the last habitable one) and see the Earth ship, the Infinity, fly past and crash. It’s a cool cut scene, can’t argue with that.

We search out the humans and help them blow up defences and various Covenant and Promethean stuff and eventually we break free of the planet and oh wait somewhere in there was a very long and tedious and uninspiring reveal from a Forerunner lady hologram thing called the Librarian. Seems the Forerunners had mastered ascending into digital space (as we surmised from previous games). However, oh noes: the process was flawed, and then they couldn’t come back or whatever. And then there were humans who were shooting their way through the galaxy being an unstoppable military force (what, tens of thousands of years ago? Even though the Forerunners built multiple Ringworlds and had insane levels of technology? Or were the Ringworlds built by the Precursors? I can’t remember). Oh but then the humans were actually just fleeing from the Flood and then the Forerunners couldn’t undigitize themselves and then the Didact decided to digitize humans to save them from the flood or whatever but some of them he turned into Promethean construct defence soldiers or something and so the Forerunners thought that was kinda uncool and locked him up and oh fuck kill me already this went on too long and made no sense and was delivered in the most uninspiring cutscene monologue ever.

Note I was also trying to mind a small child who was pestering me to go for a swim and so I may have missed some key stupid points, like wtf are humans doing on earth with 500,000 years of fossil history if we were also some Flood-escaping supreme warrior race contemporary with the Forerunners or some shit? Like, the Australian Aboriginal people were making axe heads 35,000+ years ago on Earth, ok?

Look, I hate this pre-Earth human origin trope in SF. Prometheus did it even worse, with the DNA of their Prometheans being 100% human, even though that means they evolved from us. You simply can’t make humans extra-terrestrial in origin when all life on Earth shares disgustingly large percentages of DNA with us.

So fucking stop it already, you hacks.

We get it, get to the point!

So I think the Librarian tells us the Didact is going to get some Forerunner digitizing beam weapon thing, which is currently stored in an Earth research station. He’s going to steal it and then digitize all of the Earth’s population for no discernible reason since a) it’s a shitty way to get revenge, especially when there’s no reason for revenge b) it’s inefficient cos, you know, Humans are spread far and wide across the galaxy c) it doesn’t save them from the Flood cos there is no Flood in this game.

The Librarian super evolves us so we can’t be digitized anymore as a defence. Not sure why that would require improvement, since I thought the key to transcendence is only the most evolved creatures are the ones who want to transcend. Not that ‘most evolved’ means anything anyway, since evolution is a process not a scale but whatever science.

But people, seriously … unless I missed something critical here none of it makes any sense and is needlessly convoluted as well as being uninspiring and dull.

Now if Master Chief had to give up any hope of transcendence by being devolved into a non-digitizable version of a human then at least that would be kind of nifty. That would be like Aang accepting that he can’t achieve spiritual balance and be the Avatar at the same time. Fuck that’s a great series. Go watch Avatar, the Last Airbender after you finish this article. Not the movie, that was appalling.

Anyway, we try to get the artefact, we fail, the Didact steals it and starts to slipstream jump towards Earth. We sneak on board the ship with a thermonuclear bomb strapped to our back and fight our way to the core where he is beaming down from geostationary orbit at what looks like Texas, presumably digitizing…what exactly? The fucking beam is maybe 50 feet across, let’s say a 100. Takes a while to scan the surface of the earth in 100 feet lines, is all I’m sayin’, and it’s super easy to just avoid it indefinitely in say a small family car, considering how much he’s digitizing. Maybe it’s 500 feet across. Whatever.

Oh, and why is he digitizing the people of Earth again? Can’t he just glass the whole surface with, dunno, his army of loyal Covenant fanatics? And don’t we have hundreds of other planets with humans on them? And solar systems full of other ships that can shoot more thermonuclear bombs at the Didact’s ship?

Ok, that’s lame, but at least it sounds like we’re at the ending, right?

Oh yeah, and this is where it all comes together like a three-year-old wrapping a birthday gift. All through the game, we’re dealing with the new-and-improved 3D model of the series’ sort-of-love-interest, Cortana, who now looks permanently scared and vulnerable as well as having had a digital boob job for no discernible reason. Do game development companies think vulnerable female characters need bigger boobs, even though they are established characters who already look a certain way? I’d be fine with a new sexier Cortana model if there was any reason for it. Maybe they could’ve hinted that she is trying to be more attractive to the Master Chief, or something, although that is pretty damn shallow.

Whatever their motivation, she’s a mere caricature now, alternating between wisecracking sarcasm mode and ‘oh I’m going crazy we’re about to lose our girlfriend’ mode.

I vaguely recall some mention of Rampancy from Halo 3, but it has been a long time and I’m writing this before replaying the series. Out of a burgeoning sense of charity to this plot, I will assume the slow unravelling of her AI mind is consistent with the previous story.

Cortana does a good job of slowly falling apart throughout the game, which is why the lack of payoff at the end sucks so hard. She explains (if I recall correctly) that AIs end up ‘thinking themselves to death’ after about seven years real time. Their neural networks get all overprocessed and spawn clones or something. I actually think this is a pretty cool idea that deserved to be explored and of course wasn’t.

Cortana’s slow unravelling is shown throughout the game by having her audio break up into different personalities, and there’s a bit where she interfaces with the Didact’s ship and splits herself into copies. This worked alright, though it should’ve paid off better in the story (as I shall explain later in my fixed ending). She turns to us and says, ‘You won’t like this’ right before cloning out, but that really made no sense at all. We already know she’s spiralling into insanity. It would’ve been much cooler and more tragic if she reveals (or we discover) that each time we’ve plugged her into these terminals she has left a copy of herself behind, in a desperate attempt to keep herself together by discarding all the rapidly multiplying copies. Because she is eking out as much time with us as possible before she goes mad, we should be glad that she’s doing this.

We face off with the Didact on a light bridge over a massive chasm over the digitizing laser. He immediately immobilizes us with his super powers and starts monologuing again. I honestly can’t remember what he was saying. As we are about to die by monologuing, Cortana and her clones rise menacingly out of the light bridge (what, it’s a computer bridge now?). Her clones fly up like Tinkerbell (no seriously, it looks like fairy dust trails) and they hold the Didact down against the light bridge. This distracts him long enough to drop you onto the edge of the light bridge, where a painful series of interactive moments lets you crawl towards him. This culminates into you climbing up next to him and sticking a grenade on his armour. This stuns him so that he falls off the bridge into the laser digitizing beam aimed at the Earth below.

You complete the interactive cut scene by crawling towards the thermonuclear bomb and then detonating it by hitting the red detonation button with your hand and everything goes white, even though there is no real time pressure (what’s another few tens of humans digitizing back on Earth) and you could have safely worked out a way to detonate the bomb and get away to fight another day.

But hey, we sacrificed ourselves for all of Earth, that’s kind of awesome!

That sounds pretty weak but also epic at the same time!

It does! Despite the utterly unsatisfying demise of the Didact, you just suicided in a final moment of despair, both defending Earth and having lost the closest thing to a romantic partner you ever had. Wowee! I and my co-op partner stared at the screen with impressed looks at the balls of this story…

…for about two seconds, at which point the white clears up and you’re standing in a blue-y cyberspace kinda looking world, unharmed, and Cortana gives you a farewell speech, after which you appear, floating in the debris of the Didact’s spaceship.

You’re picked up by UNSC ships, there’s some chatting with navy personnel, and then some wistful looking into space and comments about how you behave like a robot half the time.

After the credits there’s another cut scene, which is really just some more monologuing from the Didact about how humanity is the greatest threat in the galaxy and the Forerunners have to stop it but the Reclamation has already begun. Seriously, this is just terrible melodramatic stuff.

End.

That is super shit.

Yeah, and let me try to make sense of this here, although I already know I can’t. Because you were, like, holding a thermonuclear bomb in your hands and pressed the red button and everything went white as though it exploded.

If the bomb had a delay … then Cortana could’ve teleported you away to a safe space for a brief while until it exploded. This would’ve given her enough time to give you your farewell speech. The cut scene doesn’t really seem to show or even hint at any of this happening though.

If the bomb had no delay … then Cortana could’ve teleported you away to a safe space but not had time to talk to you since the place was exploding. Again, though, there was no sign of teleportation that I could determine.

If Cortana could’ve teleported you away to a safe space … then maybe it would’ve been trivial to show a teleporter flash or any of the in-game indications that teleporting was happening? This also didn’t happen.

If Cortana can touch you the way she seems to … then are you digitized? The Forerunner lady made it so you can’t be digitized. How would Cortana digitize you? Oh, also you just exploded a fucking bomb. Did I mention it was in your fucking hands at the time?

If Cortana couldn’t teleport you away … then holding the bomb means she couldn’t even pop a force field around you.

If this wasn’t so shit … I wouldn’t have written a 4,800 word blog post on it.

Note that I really want someone to explain to me how this scene is possible. As you can see from the above, I’m really willing to suspend my disbelief in terms of teleporting and force shields here so we have a lot of leeway, but even with my leeway-o-meter dialed up to 11 I can not make this work.

How do you expect to fix it?

Well I have two straightforward fixes. I’m not even going to bother telling you the third fix because it’s pretty involved and is really just fix number two with an additional actual fight where you shoot the Didact a lot and he repeatedly digitizes your cover using the cool power he displays when you release him and then never uses again fuck this plot.

The lazy man’s fix

Master Chief activates the thermonuclear device and throws it away just before a force field envelopes him and teleports him to temporary safety with Cortana. Play the tedious cut scene with Cortana as it stands but have the world he’s in collapse around him as the explosion rips through the ship from far away; finally, cut to him floating in the debris, etc.

It’s not the greatest, but we get the tension of the slow collapse of the station while Cortana is trying to make her emotional farewell with a time limit to add tension. At least it’s not super impossibly stupid, which is how it is now.

The much better and also very satisfying fix

We have Master Chief dangling in some kind of telekinetic restraint being monologued at by the Didact. We don’t have Cortana appear or do nothing. The Didact finishes his monologue and tosses you off the bridge into the digitizing laser beam below. He switches off the light bridge and keeps doing whatever he’s doing. He can fly remember? And control everything on the ship? He doesn’t need that stupid bridge.

We cut to the scene in cyberspace with Master Chief and Cortana talking. She explains that she reversed the evolution that had made him immune to digitization, so that he could be safely digitized as he fell into the laser beam, instead of plummeting to his death to Earth. Frankly, I think we should just cut out the whole immunity-to-digitization bollocks upgrade that the Librarian performed earlier in the game. That way we wouldn’t even have to explain here what’s going on, because we all know what happens when you fall into the giant digitizing laser beam. You get digitized.

Cortana explains that her now irreversibly increasing number of maddening Rampancy copies are all facets of herself, no matter how deranged, and the one thing that each of them has in common is how they feel about Master Chief. This common core trait allows them all to cooperate in one final massively parallel attempt which succeeds in cracking the ancient problem that the Forerunners had in reincarnating digitized lifeforms.

Just before Cortana’s last coherent thought she beams Master Chief back into the real world, right above the Didact’s head. The Didact’s eyes widen in utter incomprehension and awe and he whispers, ‘Reclaimer?’ like a naughty child coming face to face with Santa Claus.

That’s when Master Chief jams a grenade in his face and explodes him. Note: it doesn’t have to be graphic if the rating is an issue. The key is the Didact’s realisation that Master Chief, and by extension humans, belongs to a superior species worthy of awe. Fuck, the explosion can be off screen. If we see Master Chief stick the Promethean grenade onto the Didact’s helmet we all know what’s what.

The grenade blast knocks the Chief somewhere to a safe ledge on the edge of the giant empty pit where he takes the thermonuclear bomb off his back, activates the damned thing on delay and kicks it into the core just as he runs into an escape hatch or whatever.

Cut to the final scenes of the game as they stand.

Yes, you’re right, that’s an easy fix and way more satisfying!

I know right? I mean, I know you’re just saying that because I’m asking your questions, but yes, it’s way better. In addition to feeling cool, it also gives us three new important bits of data about the Halo universe.

Firstly, Cortana, no matter how corrupted or cloned or duplicated, will always love Master Chief.

Why is this a Halo thing to do? Because we don’t quite understand AIs and we are desperate to salvage some part of her, maybe a backup, for future installments of this series. Exploring this is another branch of the epic storyline consistent with the Halo experience.

Secondly, a Forerunner Battle Master/Tech Expert/Magician can be made to bow (figuratively) in awe at the power of the Reclaimer.

Why is this a Halo thing to do? Because we still don’t really know what Reclaimer means, though I guess it’s something to do with fixing all the things humans did wrong or absolving the Forerunners or bringing the digitized Forerunners back or something? Note I’m explicitly ignoring the thing about humans being a threat to the galaxy tens of thousands of years ago because that’s impossible in a setting that has humans.

Thirdly, Master Chief is the only living thing that can be safely digitized and reincarnated using Forerunner tech.

Why is this a Halo thing to do? Because, fuck, he’s the Reclaimer. Now it means something in terms of game mechanics. That opens up cool new combat stuff for the next game, where you might be able to digitize bits of you, or derez obstacles in the world, or whatever. More options is cool, and expanding the Halo universe in a consistent way is also cool.

But-!

If you are about to tell me that there are 100+ hours of supplemental books and videos that I can unlock/buy to fill in the backstory then I say this: No.

No. A game’s story must be able to stand up by itself without my having to play 200 hours of online XBox Live Gold missions, or buy fifteen packets of Doritos and guessing the infographic which is embedded in a fractal frond of the red outline of the Shell logo.

Extra stuff is cool; extra stuff adds to the core story. I read that the intent is to do some cross media stuff with lots of back story filling and extra information. Well, it feels like they created all of this at the same time, leaving a broken skeleton of core narrative in the Halo 4 game, the first part of a new Halo trilogy (which I will also buy and play).

See, I don’t want to read fucking Halo novels to be able to enjoy the Halo universe. Stop doing that. Extra stuff can’t be the legs without which the core story crawls along the floor like something out of Freaks.

In Summary?

This is a lot of ranting about a simple computer game, but sloppy narrative fuck ups annoy me more in a series that I’ve enjoyed for its scope and world-building.

I did enjoy playing Halo 4 and I hope the next instalment crafts something coherent out of the information that was dumped on us (particularly the intra-galactic human scourge from tens or hundreds of thousands of years ago). Also, what is people’s problem with the Flood? They are very cool. Bring them back already instead of ignoring them. Fuck, the Halo installations themselves exist because of the Flood.

And finally?

Now, please let me know where I’ve gone wrong. Tell me how I could enjoy this story more, or better, or properly. Or tell me how correct and appropriate my assessments and solutions are. I’m going to play through this thing again. I’m going to watch extra add on videos. But at the core this is a game that looks and feels and plays like a Halo game but has a small-minded, lazy narrative that is the opposite of epic and just isn’t a Halo story.

I’m interested to hear your experiences and perspectives on this in the comments (or hassle me directly on ADN or Twitter or, god forbid, Facebook).

Thanks for coming on this ranty journey with me.

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2 thoughts on “Halo 4 is fun but it’s not Halo

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