The Adventure Continues
The party had some downtime while the quarry mistress headed off to organise the travel arrangements, and so Gabriel, Acrophelia and Arrowtail went for a walk through town, respectively healing, guarding and pickpocketing the tired townsfolk. Chronus went back to the ship where he convinced Deymish to walk up to the tower and again try to make entry. Hataniah refused them again, saying they should come back in the morning. Chronus apologised to Deymish for dragging him all the way to the tower, then returned to his friends to report the news that the tower was still inaccessible.
By this time the town’s steeds were ready. The party gathered their equipment, mounted the aneen and headed north out of the city. They were told the margr would roam the deserts at night, and they would be travelling at night, but this didn’t dissuade them. I suspect the nightmare visions scared them so much they didn’t want to attempt to sleep in the city and surrounds even once.
The Adventure Begins
And so our party found itself on Deymish’s ship, with 3 crewmen, passing through the Seshar region, which consists of huge artificial canals cut in straight lines through burning desert terrain patrolled by roaming margr tribes. Deymish was urgently shipping three crates to the Redstone clave of Aeon Priests, for reasons unknown.
It’s important to note that as part of character creation I handed out mostly random cyphers to each of the characters, to their limit. Although I can’t remember the specifics of each, the important cyphers will rear their heads in this adventure, I promise you.
This post will contain spoilers for players wanting to play the Nightmare Switch adventure. It also assumes a basic understanding of the Numenera game system, which is called the Cypher System. If you are going to play the Nightmare Switch intro adventure, you should probably read this afterwards to avoid any spoilers. If you don’t know anything about Numenera or the game system it runs on, you can probably still get something out of these posts, although a quick overview at that last link will prime you.
The total article is almost 8,000 words long, so I’ve split it into 4 parts, the Overview and Introduction, The Adventure Begins, The Adventure Continues, and Wrap Up.
Warning: This post assumes a passing familiarity with the Halo series, and is indiscriminately spoilerrific so that I can discuss this in as straightforward a manner as possible. In addition, it was written with angry eyes on, and may contain occasional swears like ‘fuck’ and ‘shit’ and ‘bastards’. It is also very long.
Disclaimer: I played the campaign through one and a half times before I had to return the rental game, so if I missed some stuff that explains or nullifies my angry complaints, please demolish my argument in the comments. I will graciously accept any and all mistakes I have made. Note that if you attack me personally for wearing a silly hat or something equally clever like how I can’t write, then it will be clear you have chosen the easy path instead of countering my argument, and I will ignore you.
And yes, I will be buying Halo 4 (and 5, and 6) later. I’m both a completist and masochist. I’ll also be replaying the Halo series with my daughter, starting with the Anniversary Edition, so hopefully some of these answers will be made clear to me. What they did with the Forerunners in Halo 4 can’t be undone, though, I fear.
So let’s get into it, with our first question from this handy straw man fanboi I had lying around.