Category: Actual Play
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Numenera – The Nightmare Switch Gameplay – Part 4/4 – Wrap Up
Back to Part 3 Lessons Learned If you are playing a one-off session, the party has no incentive to hoard their XP, and so will use it to reroll or stop your GM Intrusion, so take that into account. We rolled no 1s during our game, so no free intrusions this time. Combat is fast…
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Numenera – The Nightmare Switch Gameplay – Part 3/4 – The Adventure Continues
Back to Part 2 The Adventure Continues The party had some downtime while the quarry mistress headed off to organise the travel arrangements, and so Gabriel, Acrophelia and Arrowtail went for a walk through town, respectively healing, guarding and pickpocketing the tired townsfolk. Chronus went back to the ship where he convinced Deymish to walk…
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Numenera – The Nightmare Switch Gameplay – Part 2/4 – The Adventure Begins
Back to Part 1 The Adventure Begins And so our party found itself on Deymish’s ship, with 3 crewmen, passing through the Seshar region, which consists of huge artificial canals cut in straight lines through burning desert terrain patrolled by roaming margr tribes. Deymish was urgently shipping three crates to the Redstone clave of Aeon…
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Numenera – The Nightmare Switch Gameplay – Part 1/4 – Overview
Heads Up This post will contain spoilers for players wanting to play the Nightmare Switch adventure. It also assumes a basic understanding of the Numenera game system, which is called the Cypher System. If you are going to play the Nightmare Switch intro adventure, you should probably read this afterwards to avoid any spoilers. If…